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Datacenter Builder

header capsule

Build the AI datacenters of a growing valley: power, water, cooling, fiber and roads, solved as real networks. License AI models, keep the neighbours calm, ride out storms and droughts, and outlast four rival clouds. A sandbox, a five-tier career and twelve broken campuses to fix.

City BuilderSimulationBuildingManagementStrategy

About this game

Build the grid. Cool the racks. Serve the tokens.

Datacenter Builder is a cozy-but-crunchy isometric builder about running AI datacenters. Every rack needs power, every megawatt of heat needs cooling, every cooling tower needs water, and every token needs a fiber path out of the valley. Lay the lines, wire up the plants, license the models customers want, and keep the whole thing running through heat waves, droughts, storms, protests and price wars.

Three ways to play

  • Open World: an unlimited sandbox on a generated valley with rivers, mountains, forests and villages. Play solo, or against Rainforest, Cerulean, Gaggle and Soothsayer Cloud, four rival clouds that build campuses on your map, poach your customers when you go dark, and start price wars.
  • Goals & Milestones: a career in five tiers, from Garage Lab to Hyperscaler. Hit targets for tokens served, revenue, reputation and more to unlock bigger datacenters, new power and better cooling. A week in the red is bankruptcy.
  • Scenarios: twelve broken campuses to take over and fix before the deadline, each teaching one system: no roads, nightly blackouts, a heat wave, a village in revolt, a campus losing money, winter storms, a price war, ancient GPUs, a drought, a full fiber link, a model to train yourself, and an app that goes viral overnight. Up to three stars each.

A simulation that holds up

  • Power, water, fiber and roads are real connected networks. Solar, wind, gas, nuclear, a dam, geothermal, batteries, diesel and the regional grid are dispatched cleanest first, and you can sell the surplus.
  • Heat is the enemy: cooling towers, air chillers and liquid cooling, all at the mercy of the weather and the seasons. Waste heat can warm a village.
  • Bandwidth is finite: a full link caps what you can serve until you add a network hub or a satellite uplink.
  • Smog and noise drift into the villages. Fines come first, then anger, then picket lines.
  • License two dozen AI models (or train your own) and deploy them across your GPUs. Each model has its own customers, so the right mix matters.
  • GPU generations, building upgrades, research, land to buy, towns that grow when there are jobs, and a newspaper that reports on all of it.

Made to be picked up

A step-by-step tutorial builds your first working datacenter with you. Pause any time and build while paused. Every game saves itself. Fullscreen, interface sizes from 90% to 130%, and separate music and sound volumes.

System requirements

Windows (minimum): 64-bit Windows 10 or 11 · 2 GHz dual-core CPU · 4 GB RAM · graphics with OpenGL 3.3 (Intel HD 4000 or newer, any GeForce or Radeon from the last ten years) · 200 MB disk space

macOS (minimum): macOS 11 Big Sur or newer · Apple Silicon or Intel · 4 GB RAM · 200 MB disk space

Tags (20)

City BuilderSimulationBuildingManagementStrategyEconomySandboxIsometricBase BuildingResource ManagementSingleplayerCasualColorfulRelaxingIndieLogicEducationStylized3DTop-Down

Content and AI disclosure

  • No mature content: no violence, no gore, no sexual content. Protests are peaceful picket lines.
  • Real AI model names (GPT, Claude, Gemini, Llama and others) appear as products you license in the game. The companies that make them, and the rival clouds, are made up.
  • AI-generated content: the game's code, text and in-game art direction were made with an AI assistant (Claude). The 3D models are CC0 asset packs (Kenney, KayKit); the music and sound effects are Pixabay tracks.

Store and library art

capsule_header.png
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capsule_small.png
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capsule_main.png
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capsule_vertical.png
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library_capsule.png
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library_header.png
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library_hero.png
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library_logo.png
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page_background.png
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community_icon.jpg
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